Nocturnal has announced that 'FLOWERWORKS: Follie's Adventure' will launch for WiiWare on November 27th for Europe, Australia & New Zealand. F:FA will be priced at 500 Nintendo Points (the minimum possible price) in all territories, which is half the price that the original Flowerworks title is available for in the US.
"We wanted to make up for the delayed release outside of the US, and really give gamers something to get excited about. 'FLOWERWORKS®: Follie's Adventure' has a number of features the US release is missing (including drop-in/drop-out 2-player coop), and to sweeten the deal further we wanted to make the game as affordable as possible."
With the recently announced WiiWare demo program, we plan to release a demo for Flowerworks (all territories) sometime in 2011.
Nocturnal has announced the release of 'FLOWERWORKS: Follie's Adventure' for European WiiWare territories. 'FLOWERWORKS: Follie's Adventure' is an enhanced version of Flowerworks with lots of new features - including 2-player co-operative play. The full press release can be found here (or html).
'FLOWERWORKS: Follie's Adventure' is due for release early 3rd-qrt 2010 for Europe, Australia & New Zealand.
In order to assist overseas developers have their titles classified for a Australian/NZ release, NEA has launched the "Game Assessment" service. The service aims to halve the average classification cost of a title. Visit the Game Assessment website for more details.
Finally, the wait is over. Flowerworks will be released on WiiWare on the 7th of December, 2009! It can be downloaded from the Wii Shop Channel. Please visit www.flowerworksgame.com for more details.
Thanks to all the Nocturnal crew for showing such dedication, and producing such a quality piece of work that we can all be proud of!
We are excited to announce the impending arrival of Flowerworks® for Wii. The game makes good use of the console's innovative features, and will be available for download soon. Please visit www.flowerworksgame.com for more details.
Nocturnal is proud to announce the launch of Flowerworks® for Windows PCs - Download Now!
In preparation for the official Flowerworks launch, some legal and privacy pages have been added to the Flowerworks and Nocturnal websites. Please read through them, and contact us if you have any comments, suggestions or problems.
This marks a promising stage in the evolution of Nocturnal, and should open up many new opportunities in the future.
Follow and discuss our plans for the future, comment on the recent Flowerworks demo and much more. Visit the Nocturnal forum.
The demo can be downloaded from the Flowerworks website:
For more information, visit the Flowerworks website at:
"Project FW" is a game based on original IP and will be released through digital distribution channels for the PC. "Project FW" is scheduled for release in the Xmas qrt this year.
Our next project (an original in-house IP) should be ready for unveiling around August.
I should also mention that Nocturnal will be closed from May 28th (for a wedding!), with the studio reopening around late June.
Catapult v1.50 (Freeware) is now available for download from the Products page. It is a legacy application, but still has its uses.
Nocturnal has got a fresh coat of paint and a new logo, along with other
fundamental changes to the company. Please be patient as we finalise the content of this site and
bring it fully online, but in the meantime, feel free to give us some feedback on the new layout.
Our first studio is now open (feel free to drop by and visit), and we are hard at work on various projects. This is now our primary place of business, and all new development will be taking place at this office.
Our primary business will be outsourcing to the interactive entertainment industry (aka video games industry). There is still a massive shortage of skills around, and no shortage of projects being run. We are here to help any software development venture - be it game development, media projects, or general IT.
That said - we haven't forgotten our roots. We are working on several concept games (for various platforms, including PC and mobile) - as well as Catapult and Richmotion development. We are hoping to get Catapult back up on the website soon for people to use.
I spent the last two years working on Richmotion (http://richmotion.com) while at ndWare, and Nocturnal will be collaborating with ndWare to continue improving Richmotion. We have also come to a licensing agreement with ndWare for its use here internally in our projects. Its a really awesome piece of software (diametrically opposite to what Catapult did), and I can't recommend it enough for use in any game.